Haven
You have one lantern. The ruin has a lot of floors. The shadows would really like that lantern to go out.
Explore the ruins, light up the beacons, and build yourself a little haven from the monsters. Then take the stairs down and do it all again, except the floor is bigger, the shadows are meaner, and your lantern is still the same lantern.
The catch
Your lantern burns fuel every second, and your light shrinks as the fuel drops. Shadows walk straight through walls, so hiding behind a pillar will not save you. Light is the only thing they respect. Let the tank hit zero and the dark starts taking your hearts, one every couple of seconds.
What a run looks like
- Find a dead beacon and hold E to keep vigil. The dark notices and sends company.
- Grab oil flasks off the floor. The lantern drinks them.
- Snap bolts of light at anything that gets too friendly.
- Light every beacon, find the stairway, pick one of three boons, go down.
- Die eventually. Read your stats. Blame the brute. Run again.
There are six kinds of shadow down there, from the humble wisp to a brute that treats your lantern like a mild inconvenience. The bestiary fills in as you meet them, so you always know who just ate you.
Controls
WASD / arrows: move
F or left click: fire a bolt at the nearest shadow
Shift: dash (nothing can hit you mid-dash)
Space: flare, a big burst of light that eats a big chunk of fuel
E: hold at a beacon to light it
1 2 3: pick a boon
T: skip the tutorial
The first floor has a tutorial that teaches one thing at a time, so you do not need to memorize any of this. Click the game once so it gets your keyboard.
Made with
Godot 4.7. Every sprite and every sound, music included, comes out of two scripts in the repo. The source is on GitHub under the MIT license: github.com/Bomberman1359/Haven
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Bomberman1359 |
| Genre | Survival |
| Made with | Godot |
| Tags | 2D, Atmospheric, Dark, Godot, Pixel Art, Roguelike, Singleplayer, Top-Down |
| AI Disclosure | AI Assisted, Graphics, Sounds |





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